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Contagion Engine
© Wizards of the Coast, Inc.
Manakosten : 6
Artifact
Artifact
Text (eng):
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
4, TAP: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
4, TAP: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
Copper Myr
© Wizards of the Coast, Inc.
Manakosten : 2
Artifact Creature - Myr, 1 / 1
Artifact Creature - Myr, 1 / 1
Text (eng):
TAP: Add G to your mana pool.
TAP: Add G to your mana pool.
Copperline Gorge
© Wizards of the Coast, Inc.
Manakosten :
Land
Land
Text (eng):
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
TAP: Add R or G to your mana pool.
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
TAP: Add R or G to your mana pool.
Corpse Cur
© Wizards of the Coast, Inc.
Manakosten : 4
Artifact Creature - Hound, 2 / 2
Artifact Creature - Hound, 2 / 2
Text (eng):
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.
Culling Dais
© Wizards of the Coast, Inc.
Manakosten : 2
Artifact
Artifact
Text (eng):
TAP, Sacrifice a creature: Put a charge counter on Culling Dais.
1, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
TAP, Sacrifice a creature: Put a charge counter on Culling Dais.
1, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
Darkslick Shores
© Wizards of the Coast, Inc.
Manakosten :
Land
Land
Text (eng):
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
TAP: Add U or B to your mana pool.
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
TAP: Add U or B to your mana pool.
Darksteel Axe
© Wizards of the Coast, Inc.
Manakosten : 1
Artifact - Equipment
Artifact - Equipment
Text (eng):
Darksteel Axe is indestructible. (Effects that say ''destroy'' dont destroy it.)
Equipped creature gets +2/+0.
Equip 2
Darksteel Axe is indestructible. (Effects that say ''destroy'' dont destroy it.)
Equipped creature gets +2/+0.
Equip 2
Darksteel Juggernaut
© Wizards of the Coast, Inc.
Manakosten : 5
Artifact Creature - Juggernaut, * / *
Artifact Creature - Juggernaut, * / *
Text (eng):
Darksteel Juggernauts power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut is indestructible and attacks each turn if able.
Darksteel Juggernauts power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut is indestructible and attacks each turn if able.
Darksteel Myr
© Wizards of the Coast, Inc.
Manakosten : 3
Artifact Creature - Myr, 0 / 1
Artifact Creature - Myr, 0 / 1
Text (eng):
Darksteel Myr is indestructible. (Lethal damage and effects that say ''destroy'' dont destroy it. If its toughness is 0 or less, its still put into its owners graveyard.)
Darksteel Myr is indestructible. (Lethal damage and effects that say ''destroy'' dont destroy it. If its toughness is 0 or less, its still put into its owners graveyard.)
Darksteel Sentinel
© Wizards of the Coast, Inc.
Manakosten : 6
Artifact Creature - Golem, 3 / 3
Artifact Creature - Golem, 3 / 3
Text (eng):
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Darksteel Sentinel is indestructible. (Lethal damage and effects that say ''destroy'' dont destroy it. If its toughness is 0 or less, its still put into its owners graveyard.)
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Darksteel Sentinel is indestructible. (Lethal damage and effects that say ''destroy'' dont destroy it. If its toughness is 0 or less, its still put into its owners graveyard.)